With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.
Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2019, as well as versions 2015-2018.
Headline features include:
New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make.
The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.
Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.
A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.
The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.
A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.
A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.
The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.
V-Ray Sketchup 5.10.04
-Add examples to the API documentation
-Add support for VPR opacity control via numpad keys
-Consolidate and improve proxy/Cosmos preview generation
-Use the minizip library instead of 7z or tar to pack the scene
-Prevent assets from being saved in vropts
-The interactive render process refreshes on asset creation/loading
-Special Object visibility state is not correctly updated during interactive rendering
-Purging assets deletes all section planes
-Normal displacement maps with UVWGenRandomizer produce glitched results
-Lowering refraction glossiness below 0.78 does not decrease the effect linearly
-Specific opacity texture is often rendered incorrectly on GPU when mipmapped
-Tag visibility is not registered correctly during IR for V-Ray objects
-The Rounded Corners effect glitches on view change during interactive GPU rendering
-Crash when rendering Car paint material with flake size 0
OS:Windows 8.1,Windows 10.
CPU:Intel Pentium IV or compatible processor with SSE4.2 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Sketchup:SketchUp 2017,2018,2019 and 2021
x64 | File Size: 648 MB
See “Readme” text for instructions.
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